Friday, August 13, 2010

Warehouse 13

I don't know what to say.  What a great idea.  Crime fighting duo protecting the world's treasures, what more can you ask for?  In this case better writers.  The dialogue and scenarios are beyond predictable, they're lame copies we've seen and heard thousands of times before.  For all of us treasure hunting film lovers, the top secret location of the crated Ark at the end of Raiders is a mystery preferably left unsolved.  Where are these crates kept?  How many are there?  Who is the party that looks after them?  These same questions are posed in the X-Files.  We as an audience are shown a location filled with answers to questions we don't know how to ask.  These are spaces that we can only hope exist.  Both Mulder and Indy would agree that answers are their biggest motivators.  That the truth belongs in a museum, or something like that.  And this is one of the two largest problems plaguing Warehouse.  One, it gives us simple answers to questions so huge that we are left unfulfilled and letdown.  Two, it parallels other programs that will NEVER be matched.  (I only say this because comparing the X-Files to anything, hurts.) (While I'm at it, I would like to say that Fringe sucks.)  Warehouse is a diluted Bones.  The likeness of the two male leads is uncanny, making it hard to distinguish between characters.  The guy is charming, well-liked, and personable.  While the girl is bookish, uptight, and poorly dressed.  But there is something that pulls me in.  I think it's the lighting.
Now, onto Bachelor Pad.

No comments:

Post a Comment